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Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Tuesday, 15 October 2013

Watch Dogs and The Crew Delayed


Hey guys and gals some sad news in the gaming community, Ubisoft has announced that Watch Dogs and The Crew have been delayed. Watch Dogs will now be released  between April 1 and June 30, 2014 and The Crew between July 1 and September 30, 2014. I am deeply saddened by this news for Watch Dogs was one of the next gen games I was really looking forward to but a statement by Ubisoft via Ubiblog should clear things up for you guys


"Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until spring 2014.
We know a lot of you are probably wondering: Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.
We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and other opportunities we have to interact. Your passion keeps us motivated.
We can’t wait to see you in Chicago next spring. We are confident you’ll love this game as much as we love working on it."
CEO Yves Guillemot also made a statement saying
"Our long term goal is to win the next generation. The tough decisions we are taking today to fully realize the major potential of our new creations have an impact on our short-term performance. We are convinced that, longer term, they will prove to be the right decisions both in terms of satisfaction for our fans and in terms of value creation for our shareholders. We are building franchises that will become perennial pillars of Ubisoft’s financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences.
Fueled by strong momentum for PlayStation 4 and Xbox One, calendar 2014 will see the return of growth to the console market. Combined with the quality of our line-up and our strong financial situation, this growth will allow us to achieve record operating income in fiscal 2014-15 and 2015-16." 

Friday, 6 September 2013

Xbox Live Rewards Made More Simple

Hey guys and gals if you spend a lot of money on Microsoft points then you must be familiar to Xbox Live Rewards which is a good system if you have the money. In the release of the Xbox One almost here Microsoft have re-imagined the entire Reward system and it's much more fair and manageable, for more details look below.  


Thursday, 29 August 2013

PayDay 2 Review

Hey gays and gals have you ever dreamed of having lots of cash or robbing a bank then fighting your way though swat teams and police? if so then Pay day is just around the corner.

PayDay 2 is one of the games that you either love or hate and for me personally Iv'e been looking forward to this since it's announcement. The first PayDay when it was released had a cult following until  PayDay was part of a steam sale where it again exploded in popularity, whether  it was the fact that you could rob a bank without facing the the police in real life I don't know , all I know is that the first PayDay was bloody amazing and PayDay 2 capitalises on this success in a big way. 

 First things first if you are going to rake in the cash in PayDay 2 you will have to think and act smart for unlike its predecessor you can't go in running and gunning...well you can but you won't get as much cash than if you went all ninja like. Payday 2 rewards thoughtful behaviour for if you can get in and out without alerting the guards then you will be buying upgrades for your guns left right and centre but this is always difficult for the objective locations are randomized. 

The randomization adds a great challenge every time you start a new game from security cameras being moved to entire rooms being in different positions. However this can cause some glitches for instance after a swat team had ambushed me and my fellow players carried 10 bags of shall we say illegal substance to one place only to find out that the door to the van to collect the goods had disappeared, we then had to fight our way though one of many assault phases to get the bags to a different location so we could try to outsmart the glitch and I can say that my heart was pounding as the adrenaline coursed though my veins as we tried to outsmart the glitch.

PayDay 2 is one of the best online team games I've played in a long time 
One of the most iconic aspects of the PayDay series is the famous masks and this return with a vengeance in PayDay 2. Masks in PayDay 2 can be customized from the patterns and colours that are provided to you and these can be found via cards that you pick after each mission but these cards or also random so you might get some money or a attachment for one of your guns but these still need to be paid for so in PayDay 2 cash is your worst and best friend.

Now the days of shared cash and XP have gone for in PayDay 2 each is now separate from each other and by that I mean you like any other FPS you gain XP from completing your objective and not by collecting cash a system which I miss. Also new are the skills which as you level-up can be purchased via points which can range from skills costing 1 point to 4 then on top of that you can ace these skills to make them generally better for example getting a skill that can leave you carry bags faster then by "aceing" or upgrading that skill you can throw loot bags further.

PayDay 2 is worth its weight in gold whilst in multiplayer however if you decided to venture into single player you will be met with AI that just doesn't know what to do, these AI partners don't interact
with loot bags or any objectives this can leave you feeling frustrated and basically it's just not playable. As said though the multiplayer is one of the enjoyable and heart pounding that I have played but It's not with out its faults which are really few and far between.    

Saturday, 17 August 2013

Call of Duty: Ghosts Hardened And Prestige Editions Revealed

Hey guys and gals did you watch the Call of Duty: Ghosts reveal? If not I wont bore you any longer watch the entire event on Youtube or watch it right here.


   

One of the biggest announcements was the reveal of two editions of Call of Duty: Ghosts, the Prestige and Hardened Editions for PS3, PS4, XBOX 360 and XBOX ONE  

The Hardened Edition will set you back £89.99 GBP or $119.99 US Dollars and contains: 
  • The game itself (that's handy) in a steelbook case
  • Paracord strap which allows you to carry over 9 feet of paracord
  • A season pass which grants you access to 4 map packs (this is actually good value if you plan on getting all 4 map packs)
  • An in-game Ghosts insignia player patch
  • An in-game Ghosts player background
  • The official Call of Duty: Ghosts sound track
  • It also includes Free Fall a dynamic bonus map

The Prestige Edition will cost you £179.99 GBP or $199.99 US Dollars and contains:

  • Everything that is included in the Hardened Edition
  • A 1080p HD tactical camera that's water proof and shock proof, it also comes with a 4gb memory card, batteries and an editing software. 
The question remains which edition I will be purchasing and the answer is that I don't really know for my gamer instinct wants the Prestige Edition but my wallet is saying the opposite.

Which edition will you guys and gals be getting? Let me know in the comment section below.



Thursday, 15 August 2013

Dead Space 3 Review

Hey guys and gals for this review we are going into space...dead space that is.Dead Space 3, as you can guess it is the 3rd installment of the Dead Space franchise which is known for its action/horror style gameplay. The iconic hero that is Isaac Clarke or the marker killer as he is known as returns to kick some Necromorph butt in a variety of ways such as dismembering limbs and throwing them back at the attackers with interesting results. So is Dead Space 3 a waste of space? read the review below and find out.

As you would expect Dead Space 3 left off where Dead Space 2 ended...sort of you start 200 years before the original Dead Space as Tim Kaufman a solder in the Sovereign Colonies Armed Forces (S.C.A.F.). Your mission is collect an object called the Codex that will play a supremely important when you are playing as Isaac Clarke 200 years latter.

The vast amount of time you will spend doing in Dead Space 3 is collecting ammo, heath packs and resources to upgrade your RIG/suit. Depending on your level of difficulty the frequency of finding these items range scattered around the place to having to conserve your ammo and hope that there is an ammo pack in the next room. You are not alone when it comes to collecting resources for the game gives you scavenger bots which are the best thing since sliced bread for not only do they automatically collect resources they also collect rations which can be used as a type of currency to purchase micro-transactions for more powerful chips to upgrade your weapons.   

Collecting resources is a vital component to Dead Space because for the first time in the series you can craft your own weapon with dozen of unique bonuses for example every time you shoot a round into your enemy a small amount of stasis also hits them which slows them down to attachments that help your partner in co-op missions. I found this extremely helpful towards the end of the game where combat is a bit frantic, I will explain more about that further on. 


Customizing your weapon allows you to help your co-op partner or deal some real damage
 As soon as you start playing Dead Space 3 the first thing you will hear is the amazing music that plays throughout your journey, it can be soft and calm when you're traveling though space or suddenly a quartet of violins descend upon you and you know that you are in trouble. The music in Dead Space 3 adds to what already is a dark atmosphere that will make you question if a shadow is that of a Necromorph waiting to strike or a stack of boxes. While playing I have felt my heart pounding at the thought of a Necromorph running towards me with its arms flailing ready to kill me while another waits around the corner where I nearly jumped out of my seat. So Dead Space is one of the best games that can scare the life out of me thanks to its focus on the impressive atmosphere that really draws the player in. 

However the problem that I found with Dead Space 3 was its combat don't get me wrong I'm a huge fan of Dead Space 1&2 but the combat in Dead Space 3 is less tactical then the previous installments. The main enemies in the Dead Space series are the Necromorphs these can be killed by plain shooting them or to cause maximum damage you can shoot off their limbs. This in previous Dead Space games was a fun and enjoyable thing to do but in Dead Space 3 there is literally no time to catch your  breath for you are constantly surrounded by multiple Necromorphs that even when targeting their limbs take forever to die. After I played Dead Space 3 for a number of hours killing the Necromorphs stopped being fun and started to become a chore if anything and if you actually manage to dismember a limb an throw it back at the owner via TK then that doesn't do much damage but that's if you even get a chance with about 6 or 7 Necromorphs breathing down your neck.       


Fighting Necromorphs becomes a chore after a while


Also new to the Dead Space series is the feature of co-op missions these are missions in game that can only be accessed if you are playing with a friend or a random person. When I play games that have a drop in/out system and I want to play the campaign in solo mode I switch it off, in Dead Spaces case I felt like I was being penalized for doing so for if I wanted to go back play those missions with a friend we would have to play though the entire chapter just to play the one co-op mission. After this little nuisance the co-op was generally fun, I think if there was a dedicated co-op campaign that spun off from the Dead Space 3 story it would have worked better rather than penalizing people who like to play their games solo.

All in all Dead Space 3 was a little bit disappointing for me because of the choice to drift towards the style of an action game rather than stick to the horror side that made Dead Space 1&2 hugely popular. That being said Dead Space 3 does have its good side, the fact that you are able to scavenge for resources to build new weapons and up grade them is a huge thumps up for me because I really like the ability to customize items that give you in-game bonuses. So would I recommend this game? Yes I would because although it's not the best in the series it's still worth a playthough if you have a few hours to kill.